However, a soldier's work is never done as they say, and the top brass has now set a new target for invasion - The Severn Valley.
This mission will test our troops to their very limits as the planned assault will take place over a wide ranging terrain, occupied by suspicious country hicks, slightly inbred looking locals and a diverse mix of real ale hostelries.
Due to the distances involved in this mission, tackling the proposed route will involve the use of the rail network - known locally as the Severn Valley Railway. The steam powered locomotives will be transporting troops to three distinct destinations, before finally arriving in the stronghold fortress known as Bridgenorth. Due to the heavy reliance on this antiquated rail system, the mission has been christened Operation 'Get Steamed'
Mission parameters are as per usual - navigate the designated route, incorporating a brief skirmish in every selected incursion zone and make it to the ex-filtration point in one piece. Failure is not an option.
As ever, your mission command will be as follows:
Maj. J.McFarland - Callsign: 'Boat-man'
Maj. P.Dutton - Callsign: 'the Metal'
- Cpt L.Dutton - Callsign: 'The JagerBomber'
- Cpt K.Stoten - Callsign 'Cupcake'
- Cpt C.Sambrook - Callsign 'Safehands'
Aerial Flyover (plugin required)
Further intel on checkpoints 1-9 can be obtained here:
View Operation Get Steamed in a larger map
- The Red Lion Bewdley
- The Harbour Inn
- The Ship Inn
- The Railwayman's Arms
- The Old Castle
- The White Lion
- The Black Boy Inn
- The Black Horse
- The Vine
As the proposed 16 skirmish onslaught involved in Operation Dry Roasted, proved to be logistically unsound, mission command has scaled back operations to an optimum engagement quota, hence the new checkpoint total of 9. Nevertheless, the distance to be covered, coupled with the fact that the relative safety of Fortress Wolverhampton will be unreachable during the mission will make Operation Get Steamed a potentially deadly undertaking. In addition, the wide variety of transportation methods required to ensure the success of this mission and the necessity to interact with local civilians will surely test the wits of our troops to their very limits.
Have no doubt about it. We're gonna be going dark on this one. We're gonna be deep in the heart of Charlie's stronghold and if the shit hits the fan, we're going to need to be goddamn prepared for anything!
- No of Checkpoints - 9
- Total Mission Distance - 17.2miles
- Average Distance between checkpoints - 1.72miles
- Maximum Distance between any two checkpoints - 7.32miles (cp3 -cp4)
- 17.2 mile distance
- Missing trains
- Broken down trains
- Getting thrown off trains
- Getting hit by trains
- Falling out of trains
- Losing train tickets
- Boatman's bladder
- COD-eye affliction
- The beer sniper (continues to be the scourge of the Occasional Afternoon Piss-heads)
- U.D.I's (Unidentified Drunken Injuries)
- Disgruntled locals
- Kidney Failure
- Crossing roads